Shine was my final project study at Université du Québec en Abitibi-Témiscamingue(UQAT). It was a collaborative work with eight other students from three universities during eight months for the Ubisoft Game Lab Competition.
There were thirteen universities from Province of Ontario & Quebec and United States. This project, Shine, as won the competition (Best Game Prototype), it also won the Best Art Direction & Best Design. The project has been nominated in five of the eight categories.
I was the Team Leader; I manage and plan the production of the team. I was also the Tech Artist of the group, I setup the Perforce pipeline and the production for the Art, Design, Prog & Sound, each person at home or at their school was having the same game. I teach how to use UDK & Perforce to half of the team. I rig and integrate all the character into the engine. I was the person in charge of troubleshooting UDK & Unreal Frontend, I make all Kismet event and most of gameplay shader. I was the person responsible of the behavior of the vegetation in the entire game.